FOE-helper.com (See legal caveat above)

The Foe-helper is a very useful plug-in. It provides the excellent collated information that help you validate and monitor your growth. It can be used be to check that you are playing optimal for your style of play.

Foe-helper Features I have used,

  1. GB Investment tool prioritises GB construction for FP growth Goods production and combat, the settings for that tool are quite complex. You can use other tools to check them. but there are other tools you can use to work these out. People may be surprised that for me the last setting Rating value of 1% for attacking army(in 24 hours) is quite low 0.0507 FP, Take number of FP gained in battle divided by the your attack bonus. Attack bonus does gain a lot of FP but not a lot per 1% of attack bonus.
  2. Incident viewer, shows what incidents are currently present and helps you find them;
  3. The Blue Galaxy Helper to list buildings in FP and good and attack bonus order you do need some statistics to get the order right.
  4. When choosing which building to build I use the Settlements overview, that gives very readable descriptions of what building is needed for your cultural settlement;
  5. When I have a renovation I want use, the Production overview allows me to prioritise buildings by age with in a particular resource, So if I want to increase coin production I can list buildings that produce coins by age and upgrade the oldest one which produces the most coins.
  6. If I am choosing buildings to replace, I use the Building efficiency tool as a rough guide to find the least productive building to delete or most valuable to upgrade. Unfortunatley,this tool ignores bonuses from motivation and polishing, which can makes a huge difference for some buildings.
  7. The FP collector lets you see which buildings earn you the most FP since the last time you logged in. Or you can set a range of dates too.
  8. Foe-heler creates useful tools to help event play, which I do use. I am not going into event strategies here,because there are several sites already dedicated to that, MooingCat guides and www.foe.tips to mention two.

Foe-helper is a huge tool and exceedingly useful, it collates information for most if not all the options of FoE.

The reason I mention it here is to measure FP production by square of Combat building compared with FP by square of direct production.

Fighting produces a lot more than FP e.g. diamonds, but FP production is the primary currency for improving your GB and for advancing your technology. It is the fundamental currency spent to grow you city.

So let us use it to do some comparisons

Comparing combat and direct forge point generation

I am comparing something that only produces FP with FP generated from combat to see which is more effective per square.

So when is the attack bonus better at generating forge points than a level 2 Shrine of Knowledge?

A level 2 Shrine of Knowledge generates 0.4 FP/day/square from 4 squares and usually 1 square of road. If I collect them four days out of every five, that is 80% of the time, that comes down to 0.32 FP/elapsed day.

Now calculate the attack percentage per square needed to match a Level 2 Shrine of Knowledge.

This calculation uses actual production figures from the Foe-Helper plug-in, not theoretical maximums because real life always gets in the way.

From 1/1/2023 through 21/5/2023, my FP acquired through my attack percentage, which was 1010% at the time, are:

Source FP
GBG 18,479 = 21,010 -12% Negotiated trades.
Himeji Castle 9,170
PVP 1,490
Total 29,138

or 208.13 FP/Elapsed day

I usually negotiate through guild expeditions, so I omitted it from the calculation.

Converting my level 2 Shrine of Knowledge FP production into an attack percentage using these figures 1010% * 0.32 FP/square/Elapsed day รท 208.13 FP/Square/elapsed day gives a Calculated Equivalent attack of = 1.55%/square. So for a three by three building we multiply this by 10.5 3x3 = 9 + 1.5 roads gives 16.275%

A Winner's Plaza only earns 14% at Space Age Venus and after.

Note my defence of 918% also affects all of these figures and has not been included. So direct FP production is far more effective than fighting.

From these figures if you want to increase your FP income, direct FP production wins out hands down.

What does fighting add?

Many quests including many event quests need combat to complete and completing all the event quests allows you access to the best buildings in the game. So combat is essential to the game.

However, looking just at FP production...

Here is my total FP production playing in Space age Titan between 2023/12/25 through 2024/2/24:

Activity Description FP % FP for activity Activity percentage
Passive Direct production 108,501 65.27% 123,112 74.05%
Blue Galaxy 14,611 8.79%
Almost passive Castle System Daily reward 1,830 1.10% 11,137 6.70%
Hidden rewards 258 0.16%
Himeji Castle (Spoils of war) 4,460 2.68%
Space Carrier (Diplomatic Gifts) 4,150 2.50%
Tavern Visits 224 0.13%
Daily Challenges 215 0.13%
Active play Winter Event 165 0.10% 31,996 19.25%
Flying Island Shards 240 0.14%
GBG 26,400 15.88%
PVP Arena 650 0.39%
Quests 780 0.47%
GE rewards 1,500 0.90%
GE Relics 660 0.40%
Wildpark-Event 1,601 0.96%
Total 166,245 100.00%

Where:

  • Passive total includes everything you just need to collect every day and will take 5 minutes to 30 minutes depending on the size of your city.
  • Almost passive includes things that need a little game play e.g. doing the Daily Challenge or doing 15 Negotiations and 15 combats to get the maximum Castle bonus.
  • Active play includes things like GBG that can take hours of play.

Being active doing combat allows you to play longer, the higher your attack and defence bonuses the longer you can play the more points you earn.

However, even playing 10 minutes to an hour 4 times a day. I only gain a third of what I get from my passive income or a quarter of my total income.

Conclusion

Many quests including many event quests need combat and completing all the event quests allows you access to the best buildings in the game. So combat is an essential to the game. However, for levelling up GB and advancing though the ages direct FP production is far better.

From this example, not playing GVG, direct FP production buildings will stay on my map until something even better comes along, such as the many useful trees coming out now that are even better.

If you are not very active the building direct FP generation is even more profitable. How active you are and how you play the game have definite effects on this calculation.

If you have not installed foe-helper, I strongly advise you install it. You will get huge benefits immediately but need to wait a month or so to get the full range of useful statistics. Then you can check this caculation with your own statistics from your style of play. Add in GE if you fight through it.

I strongly believe that being as active as possible and using as many parts of the game as possible will win you the most points. Almost all will also help you grow your city.

I hope you found this useful.